![]() The storytelling itself in Deadly Premonition 2 is easily one of the best parts of the game, though it never comes close to the complexity and richness of the tale told in its predecessor. ![]() It’s a very strange choice, but unfortunately, it’s only one in a sea of bizarre and fairly reckless decisions made with Deadly Premonition 2’s pacing, many of which will be discussed in greater detail later. Moments like this cause an abrupt stop to the momentum of the story and also require that you spend lots of resources to maintain your stats. I spent this time wandering aimlessly around town and sleeping the hours away. One of the quests makes you wait around one week of in-game time before you can obtain an item needed to progress, which takes about 1-2 hours of real-world time. The game even breaks the fourth wall and York says, “Oh no, not another fetch quest!” yet it makes you do them anyway (instead of cleverly subverting that sentiment). Later on in the middle of the game, several larger-scale fetch quests appear that also serve to slow down the pace to a grinding halt. I’m guessing this section was meant to be a time for world-building and to act as an introduction to the many new characters, but it drags slowly, so much so that it was difficult to muster up the drive to continue in the early hours. The introductory stage of the game lasts somewhere between 3-5 hours before the first real combat encounter and before the story moves forward in any meaningful way. There’s a laundry list of issues that serve to make the game a chore to play at many points, far more than there should have been, and far more than its predecessor. One of the biggest downfalls of Deadly Premonition 2 is the pacing. Unfortunately, the introduction to Le Carre quickly leads into another 30-45 minutes of dialogue before you’re able to start exploring the town and experience the real meat of the game. If you want to learn about everything in the world, you’ll have to click on each point of interest in a room (sometimes multiple times) to hear all the lore or comments about a particular item, and they’re often not all that interesting.Īfter the initial interrogation scene (which can last around 45 minutes to an hour if you want to hear all the dialogue), the game jumps to Le Carre, Louisiana circa 2005, introducing a much younger Francis York Morgan. While these scenes do lend an interesting new mechanic to play with and a new way to build on some of the characters and world, they negatively impact the game’s pacing. First-person interrogations/observations scenes are introduced to Deadly Premonition 2, designed similarly to Swery’s previous game, D4. Two FBI agents in the home of the old, sick, and retired Francis Zach Morgan question him about a case from 2005 in Louisiana. I’m going to generally avoid most spoilers that aren’t already available online, as the story should be experienced first-hand and players should go in as fresh as possible.ĭeadly Premonition 2’s story starts in the “sequel” timeline set in 2019. I’ve finished everything Deadly Premonition 2 has to offer and can talk about it in full. As time went on and more details emerged, however, the game started shaping up to be worth a look. The setting was completely different, the story was primarily a prequel instead of a sequel, the art design looked a bit off, and a few other strange circumstances surrounded the initial announcements. I questioned if there should be a sequel at all to a game that’s reached such legendary cult status. When the announcement of Deadly Premonition 2: A Blessing in Disguise came out of nowhere in early 2020, I was as shocked as everyone else but also a little bit apprehensive. I went on to 100% complete every version of the game, and it still holds one of the highest places in the pantheon of all-time great games for me. The original Deadly Premonition wrapped up many of my interests in one package: horror, mystery, bizarre and deep storytelling, a cohesive and immersive game world, production values that seem out of place and time, Twin Peaks and film references galore, and so much more. It took the industry by storm in the ten years that followed, becoming an instant cult-classic, spawning a Director’s Cut re-release for three other platforms. The original Deadly Premonition soon became one of the most talked-about games that year for its vastly polarizing reception from reviewers. After taking the game home and starting it up for myself, I found myself in a world of strangeness, wonder, and familiarity - all at the same time. No one had heard much about it before its sudden release, and I was intrigued enough by the idea of a new horror game alone that I went to pre-order it to make sure I got a copy. ![]() I remember a day back in early 2010 when I first heard buzz online about a new budget-priced horror game for the Xbox 360.
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